Suzanne Bonamici, 1st District Oregon, points to SEAD as an example of what gets left out of the mix, and quotes Robert Root Bernstein's White Paper. June, 2013. Transcript
Learning, Innovation and Cultural Development
A growing body of research indicates that innovation will determine a nation’s success in today’s rapidly changing global economy. Innovative thinking is fundamental to the intersection of the sciences, arts, engineering and design.
Innovation through education involves articulating the impact of transdisciplinary engagement on culture and economic development. There is potential to build a brand with credibility and trust; to identify unique opportunities that merit community support; and to develop “incubator” programs with toolkits and strategies for team building. This can result in workforce development and new models for intellectual property policy and technology transfer. Designed to be accessible to the general public, network activities can foster recognition in the form of awards and challenge projects and can facilitate affinity building in communities. Target support groups consist of academic policy makers and community leaders joining together to nurture and mentor the next generation.
Areas of focus include rethinking the distinction between art and science in formal and informal learning arenas; designing models for *STEAM curriculum; developing and sharing best practices; and involvement in organizational conferences. Others include attending congressional hearings within the Department of Education to address policies, and forging partnerships between schools, universities and community hacker spaces.
Learning and Education Working Group, 2011-2013
Assistant Professor of Media Design, School of Art, Media and Technology, Parsons, the New School for Design
Executive Director, Institute where Creativity Empowers Education
Professor of Physiology, Michigan State University
Brian K. Smith
Dean, Continuing Education, Rhode Island School of Design
*STEAM is an acronym used to to refer to the disciplines of Science, Technology, Engineering and Math. Many now advocate for adding an A to the acronym to form STEAM (Science, Technology, Engineering, Art and Math). STEAM represents innovation that comes from integrating art and design with STEM fields, humanizing technology and translating its potentials in ways that are capable of bringing about societal change.