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Spotlight
Art (& Science) Talk with Pamela L. Jennings
On the formation of SEAD, on diversity, and on the future
NEA blog interview by Whitney Dail
STEAM call for participation
The STEAM working group is conducting a study of STEAM, broadly, across educational events, research, and creative work. We seek to examine existing data, and to generate new data that evaluates cross-disciplinary work between science/engineering and art/design.
We also seek information on upcoming STEAM workshops, courses, and public events (exhibitions, screenings...) in which you are involved. Events can be scheduled for any time in 2013-14. For example, scheduled DIY/hacker related workshops, informal education programs, STEAM exhibitions, screenings, and ongoing projects that lend themselves to measurement/evaluation of various types.
Please send links and descriptions of past work that has been evaluated, that you agree to share with SEAD, and / or links and information to upcoming projects we may include in our current study. Email to Carol LaFayette,<lurleen@viz.tamu.edu>
Open Education Week
Open Education Week is taking place from 11-15 March 2013 online and in locally hosted events around the world. The purpose of Open Education Week is to raise awareness of the open education movement and its impact on teaching and learning worldwide. Participation in all events and use of all resources is free an open to anyone. Learn more
Leonardo upcoming events
Leonardo/The International Society for the Arts, Sciences and Technology (Leonardo/ISAST) is a nonprofit organization that serves the global network of distinguished scholars, artists, scientists, researchers and thinkers through our programs focused on interdisciplinary work, creative output and innovation. From its beginnings, Leonardo/ISAST has served as THE virtual community for purposes of networking, resource-sharing, best practices, research and events in Art/Science/Technology. Learn more
Art + Science = Opportunity
In November, the NEA announced a new wave of grants to support arts projects across 13 artistic disciplines and fields. More than 800 grants were listed in the announcement, a number of which will support a wide range of projects that focus on art and science. A new Art Works deadline is upcoming on March 7. Learn more
DC Art Science Evening Rendezvous
Monthly, Keck Center, Washington, D.C.
Join Cultural Programs of the National Academy of Sciences (CPNAS) at the D.C. Art and Science Evening Rendezvous (DASER), a monthly discussion forum on art and science projects in the national capital region and beyond. DASERs provide a snapshot of the cultural environment of the region and foster interdisciplinary networking. This month, the discussion focuses on recent developments in experimental and interactive technology in art. A SEAD Network event is scheduled May 16. Learn more
Prix Ars Electronica
Start Online Submission: 17th December 2012
Online Submission Deadline: 8th March 2013
The Prix Ars Electronica calls for entries and awards prizes in the following categories:
The call for the Prix Ars Electronica goes out every year in December, submissions are accepted until March. International juries select the winners for each category in April. Learn More
Processing: teaching Java and graphics programming fundamentals through art and game creation
July 21, 2013 - ACM SIGGRAPH 2013 - Anaheim, California
A free professional development experience for computer science high school teachers sponsored by the SIGGRAPH Education Committee.
Increasingly, we live in a world of visual information and interactive entertainment. Our youth are immersed in it, making it a very enticing way to engage students in learning the technology and mathematics that makes it possible. Join us as we present a workshop in how to teach an introduction to programming and computer graphics using the Processing programming language, a subset of Java developed at MIT Media Labs for artists. The goal of the workshop is to present the Processing language and how it can be used to introduce beginning programming and object-oriented concepts by applying computer science principles to the generation of art, games, and special effects.
The 3-hour workshop will introduce the basics of Processing and a series of specific creative projects that have been developed and honed in a high school setting in order to teach fundamental programming concepts as well as fundamental graphics concepts. The projects slowly increase in complexity designed to require adding one or two fundamental concepts at a time in order for students to produce a unique product. Upon completion, the participants will have encountered and practiced fundamental language elements from Java including data types, variables, assignment statements, expressions, control structures, mixed mode arithmetic, methods, event handling, object-oriented design, relational operators, and logical operators. Additionally, the participants will be introduced to concepts from the traditional graphics pipeline such as graphics state, primitives, vertices, texture mapping, collision detection, polygons, sprites, framebuffers and transformations.
Workshop participants will be provided copies of all labs assignments, sample code for each lab and related instructional materials for use in their own classrooms as well as instructions for obtaining the Processing environment, freely downloadable from Processing.org for several platforms. Participants with laptops with Processing installed will be able to use the sample code during the workshop to enhance the experience.
Please visit www.buildingsteam.org and follow the link for ACM SIGGRAPH Education Committee 2013 Workshop to complete an interest form to receive additional information in the spring. Please Contact Ginger Alford atgralford@acm.org with questions.


